Ib: The First City
Ib: The First City tells the story of a civilization founded around a cosmic Seed—not to flourish, but to be harvested. Players guide its eerie growth through shifting ages, shaping its fate with each decision. As the city ascends, so does the mystery of its true purpose.
Gameplay
Rotate the ring and play cards. Play cards to gain or trade resources - Life, Sanity and Shell. It’s a roguelike deckbuilder… of sorts.
How to Win
Reach maximum Ascension. Kill monsters to take their souls and turn them into your Power. Use Power to perform Rituals that unlock new cards. Use the new cards to gain Ascension.
How to Lose
Getting any resource (Life, Sanity, Shell) to 0 will spawn a Doom card. If a End of Age card is played while Doom is present, it’s game over. The game is also pretty fragile controls-wise, so please don’t madly spam all the keys or it will break :D.
Inspiration
As a big fan of Ring of Pain (the GOAT!) and Lovercraftian mythos, I always wanted to replicate the mechanics and put an eldritch spin on the card-choosing approach. My goal for this jam was to prepare a working base to check if this idea even makes sense. I believe it does, but needs way more thinking and balancing.
Theme
The theme was not particularly respected, except for the fact that the city is supposed to be placed in some ‘depths’. The big idea was that the Star Seed lands on the surface with enough force to stop only deep underground - then as the City grows, it digs itself out. Little has remained of this ambitious plan.
Assets
I used a lot of different assets I had in my library, mostly from HumbleBundles and what was free. Card images are all generated with ChatGPT.
Thanks for reading! I hope you enjoy your time in the First City
Cheats
The game can get frustrating, so I left debug value controls on. Y/H, U/J, I/K, O/L, P/; - these keys control the resources.
Published | 4 days ago |
Status | Released |
Platforms | HTML5 |
Author | massivejack |
Genre | Card Game |
Made with | Unity |
Comments
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Priest card doesn't do what it say insted of 2power -> 2sanity +1card
it's 5power->3card also after blood
there is also a lack of use for life with only one card consuming it
still lots of potential
Thank you for the dilligence. I'm already working up a patch!